Player handbook

Player guide

How to get around the First Shore in [GAME]. Facts here come from the 9.2.12 game data and client/server code. If something is not written in those files, it is marked TBD.

Getting started

A new character begins with a torch, leather cap, leather armor, leather legs, boots, a shield, a backpack, and a vocation-specific weapon: a club for a knight, 30 throwing stones for a paladin, or a dagger for a sorcerer or druid (the default weapon is a club if no vocation weapon applies). The backpack holds two health potions, two mana potions, two bread, a small bag, a rope, and a skinning knife. Sorcerers and druids also start with 5 Light Magic Missile runes, 3 Light Healing runes, and two blank runes. After the items are given, 20 gold is paid into the wallet.

At level 8, Elder Oswin can show you a vocation. The choices are knight, paladin, sorcerer, or druid. Until then, the character uses the “none” vocation gains (5 health and 5 mana per level, with the shared base of 150 health, 55 mana, and 400 capacity, plus 10 capacity per level up to the vocation level).

At level 20, King Aldric can promote you for 20,000 gold. His own words: promoted heroes regenerate faster and learn one extra vocation spell. The four promotion spells in the data are Fierce Berserk (knight), Sunburst (paladin), Inferno Bloom (sorcerer), and Healing Grove (druid). Regeneration (outside a protection zone): mana ticks by vocation (sorcerer/druid every 3 seconds for 2 mana, paladin every 3 seconds for 1, others every 6 seconds for 1); health every 4 seconds by level; both amounts double while sitting; a worn life ring adds 2 mana and 1 health; promoted players get mana more often (the interval becomes at least 2 seconds, using two-thirds of the usual interval) and 1 extra health every 5 seconds. There is no regeneration in a protection zone.

Talk to an NPC from within 3 tiles. Default potion cooldown is 4 seconds. The default backpack grid in the config is 10×4, the depot is 10×6, mail inbox 10×6, and a corpse 6×4 — a worn backpack uses that item’s own grid (the starter backpack is 5×4).

Controls

  • Walk: W A S D or arrow keys. Diagonals: Q E Z C, Home / Page Up / End / Page Down, or numpad 7 9 1 3 (numpad 8 2 4 6 also walk cardinal). A touch pad with north/south/west/east is also wired. Held keys keep stepping. Diagonal steps take 1.4× the step time, plus 10 ms. Ctrl + a cardinal direction turns in place (diagonals do not).
  • Left click: walk there (path search). Click also attacks, talks, uses, or opens when that is the thing under the cursor (see the Options hint line).
  • Look: Shift+click. Look also stays on the Ctrl+right-click menu. A plain right-click never looks.
  • Right click: uses or opens the thing under the cursor (attack, talk, open, use, gather, rotate). Beds do not sleep on a plain right-click — Sleep is only on the Ctrl menu. House or plot doors open or close on right-click.
  • Ctrl+right click: the full context menu (includes Look). On a house door, this also offers rent and house info. Inside your plot, pack-up of the house is available from this menu.
  • Shift+drag a ground stack to split it.
  • Aiming (runes, potions, rope, tools): the next left click picks the target; right-click or Esc cancels.
  • Enter: focus chat. Esc: stop attacking (and cancel aims). M: mount. X: sit. F11: fullscreen.
  • Windows: B spells, K skills, I bag, U equipment, O options. The menu bar also lists VIP, minimap, world map, outfit, party, frags, and highscores (those have no single-letter keys in the window-key map).
  • Hotbar: keys 1–0. You can bind more keys, including Shift or Ctrl combos, from the spellbook. Drag slots to swap or clear them. Default bindings in world data: 1 Energy Strike, 2 Magic Shield, 3 Light Healing, 4 Fire Wave, 5 health potion, 6 mana potion.
  • Ctrl+L: log out. Ctrl+G: switch character. Ctrl+= / Ctrl+- zoom the play screen; Ctrl+0 fits it.

Game-master only controls (F2 and GM slash commands) are not listed here.

Vocations

Everyone gains 5 health and 5 mana per level up to the vocation level (level 8), then the vocation’s own gains. Base capacity is 400, plus 10 per level up to the vocation level, then the vocation’s capacity per level. Skill rates in the skills window are training rates in percent, where 100 is ×1.0. Mining and woodcut are listed as skills but have no per-vocation rate in the vocation table (the window uses 100 when a rate is missing). The “god” vocation is not a player choice and is omitted here.

VocationHP / level after 8Mana / level after 8Capacity / level after 8
None (before a vocation)5510
Knight15525
Paladin101520
Sorcerer53010
Druid53010

Skill rates (percent):

  • None: sword, axe, club, distance, fist, magic, and shield 33; fishing and skinning 100.
  • Knight: sword, axe, club, fist, and shield 150; distance 50; magic 40; fishing and skinning 100.
  • Paladin: distance 170; shield 90; magic 60; sword, axe, club, and fist 50; fishing and skinning 100.
  • Sorcerer and druid: magic 170; listed weapon, shield, and fist 20; fishing and skinning 100.

See the spell wiki for every player-usable spell by vocation, including the four promotion spells.

Chat ranges

These distances are what the server uses in 9.2.12. Left/right reach for say and whisper is 12 tiles (it was 9 before this version). Up/down reach uses the view’s 7 tiles (playerView is 13, 7, a 27×15 box). A line is at most 200 characters. You cannot send say lines faster than once every 500 ms; private messages are limited to once every 700 ms.

  • Say: heard in a box 12 tiles left/right and 7 tiles up/down, on the same floor. The 9.2.12 chat input sends ordinary say (the server message is say with the typed text). Party chat is typed in the party panel and sent as say with channel: party.
  • Yell: twice that reach (24 × 14), and the text is sent in capitals.
  • Whisper: same 12 × 7 box as say. Within 1 tile, the full text is heard; farther away in that box, listeners hear “pspsps”.
  • Private message: /msg Name text (aliases /pm, /w) or @Name text.
  • Party: /party invite|join|leave|kick|lead Name. Party chat is typed in the party panel and sent on the party channel (heard by the party wherever they are).
  • Other player commands listed by /help: /vip Name (add to the VIP list), /motd, /deaths (alias /kills, optional name). Ctrl+L, Ctrl+G, zoom, Ctrl+right-click, and Shift+drag stacks are also named in the first /help line.

Houses and trade

Houses

Right-click a house door to open or close it. Ctrl+right-click a house door for the rent dialog and house info (name, size, tile footprint, weekly rent, who rents it). Rent is billed weekly and is paid from depot gold, then the bank, then backpack gold, all or nothing. The welcome line after a successful rent says gold is taken from the bank every week, items inside never decay, and friends can be invited with !house invite NAME. Chat commands: !house invite NAME, !house kick NAME, !house rent, !house leave. At most 20 guests. You cannot rent a second house while you already rent one. If weekly rent cannot be collected from the saved depot and bank while you are offline, the house becomes free again.

Player-rentable houses in the map data (the GM test house is omitted) have weekly rents of 120, 180, 200, 260, or 600 gold, in sizes small, medium, or large. The exact rent for a given house is shown at its door.

Building plots

Plots in Southfield can be bought for 100,000 gold (the first week of rent is included). Weekly plot rent is 5,000 gold. You may pay rent at most four weeks ahead. There is a 3-day grace after rent runs out. Online owners are charged from the bank a day before rent runs out. You can only own one plot. Chat: !plot invite NAME, !plot kick NAME, plus door/dialog actions to buy, pay rent, set access to owner / guests / open, and leave. Ctrl+right-click inside your plot can pack the house up.

Face-to-face trade

Player-to-player trade: one player asks, the other asks back to open the window; both offer items from the backpack (bags inside count), both accept, and the swap is saved for both in one step. Trade range is 2 tiles, at most 12 items, and an offer lasts 60 seconds (from economy config). You cannot trade while dead, with yourself, too far away, or (unless you are a game master) with an invisible player. Test items from the game-master island cannot be offered.

Player-to-player NPC-style selling (“player economy”) is off in the launch-safe default economy config.

Trading Hall and boards

Stand next to a workbench and you can claim that trade-hall booth for one minute. The trade hall notice board is text-only, with a civility filter. Trade-hall notices expire after 6 hours (server clock). The town board keeps notices for 7 days. You can post at most every 30 seconds; a post is at most 300 characters; a board keeps 30 notices. The poster can take down their own notice. Reply-by-mail sends a letter to the poster; failed replies go to the Dead Letter clerk.

Generated from 9.2.12 data. Values that are not in the code or data are omitted or marked TBD.