Wiki

Spells

83 player-usable spells from the 9.2.12 data, including four promotion spells. Words, vocation, level, mana, cooldown, and effect are listed when the data has them.

Light Healing

sel wyn

Sorcerer, Druid · Level 1 · Mana 20 · Cooldown 1 s

Heals you. Stronger with magic level and level. Aim: self. Group: healing. Formula fields: minPerMagicLevel=1.4, minBase=8, maxPerMagicLevel=1.795, maxBase=11. Effect kind: heal, target=self.

Energy Strike

kar zel

Sorcerer, Druid · Level 3 · Mana 20 · Cooldown 2 s

Hits the single tile in front of you with energy. Element: energy. Offensive. Aim: self. Group: attack. Formula fields: minPerMagicLevel=1.403, minBase=8, maxPerMagicLevel=2.203, maxBase=13. Damage, target=front.

Conjure Antidote Rune

dun ves gall ul

Druid · Level 6 · Mana 80 · Cooldown 2 s

Turns a blank rune into Antidote Rune (3 charges). Aim: self. Group: conjure. Effect kind: conjure.

Conjure Light

dun glim

Sorcerer, Druid · Level 8 · Mana 60 · Cooldown 2 s

Turns one blank rune into a Light Rune (3 charges). Lights your way for 10 minutes. Use: magic level 0. Aim: self. Group: conjure. Effect kind: conjure.

Light

ith glim

Knight, Paladin, Sorcerer, Druid · Level 8 · Mana 20 · Cooldown 2 s

A small light around you (6 minutes). Aim: self. Group: support. Effect kind: light, radius=6, ms=370000.

Wound Cleansing

sel stal

Knight · Level 8 · Mana 40 · Cooldown 1 s

A warrior's battle heal. Aim: self. Group: healing. Effect kind: heal, target=self.

Conjure Light Healing

dun wyn

Sorcerer, Druid · Level 9 · Mana 100 · Cooldown 2 s

Turns one blank rune into a Light Healing Rune (3 charges). Heals a player, F(20,10). Use: magic level 0. Aim: self. Group: conjure. Effect kind: conjure.

Intense Healing

sel wyn ul

Sorcerer, Druid · Level 9 · Mana 70 · Cooldown 1 s

Heals you a lot. Aim: self. Group: healing. Formula fields: minPerMagicLevel=3.184, minBase=20, maxPerMagicLevel=5.59, maxBase=35. Effect kind: heal, target=self.

Magic Rope

hal dor

Sorcerer, Druid · Level 9 · Mana 20 · Cooldown 2 s

Pulls you up a rope spot you stand next to. Aim: self. Group: support. Effect kind: rope.

Conjure Arrows

mak fen

Paladin · Level 10 · Mana 60 · Cooldown 3 s

Conjures 15 arrows. Aim: self. Group: conjure. Gives 15× arrow.

Conjure Intense Healing Rune

dun wyn sel

Druid · Level 10 · Mana 200 · Cooldown 2 s

Turns a blank rune into Intense Healing Rune (2 charges). Aim: self. Group: conjure. Effect kind: conjure.

Create Food

mak bram

Knight, Paladin, Sorcerer, Druid · Level 10 · Mana 120 · Cooldown 5 min

Conjures a meal. Aim: self. Group: conjure. Effect kind: give, count=2.

Cure Poison

ves gall

Knight, Paladin, Sorcerer, Druid · Level 10 · Mana 30 · Cooldown 2 s

Removes poison. Aim: self. Group: healing. Effect kind: cure.

Force Strike

kar ord

Druid · Level 11 · Mana 20 · Cooldown 2 s

A physical blow on your target (or the tile in front of you), F(45,10). Druids only. Element: physical. Offensive. Aim: self. Group: attack. Damage, target=target, range=4.

Divine Healing

sel aur

Paladin · Level 12 · Mana 90 · Cooldown 1 s

A paladin's prayer that heals wounds. Aim: self. Group: healing. Effect kind: heal, target=self.

Flame Strike

kar ash

Sorcerer, Druid · Level 12 · Mana 20 · Cooldown 2 s

Fire on your target (or the tile in front of you), F(45,10). Element: fire. Offensive. Aim: self. Group: attack. Damage, target=target, range=4.

Levitate Down

hal nor

Knight, Paladin, Sorcerer, Druid · Level 12 · Mana 50 · Cooldown 2 s

Float down one floor onto the tile in front of you. Aim: self. Group: support. Effect kind: levitate.

Levitate Up

hal eir

Knight, Paladin, Sorcerer, Druid · Level 12 · Mana 50 · Cooldown 2 s

Float up one floor onto the tile in front of you. Aim: self. Group: support. Effect kind: levitate.

Great Light

ith glim ul

Knight, Paladin, Sorcerer, Druid · Level 13 · Mana 60 · Cooldown 2 s

A bright light around you (11 minutes). Aim: self. Group: support. Effect kind: light, radius=8, ms=695000.

Terra Strike

kar dor

Sorcerer, Druid · Level 13 · Mana 20 · Cooldown 2 s

Earth on your target (or the tile in front of you), F(45,10). Element: earth. Offensive. Aim: self. Group: attack. Damage, target=target, range=4.

Conjure Fire Bolt

dun ash

Sorcerer · Level 14 · Mana 200 · Cooldown 2 s

Turns one blank rune into a Fire Bolt Rune (3 charges). Fire missile, F(25,8). Use: magic level 3. Aim: self. Group: conjure. Effect kind: conjure.

Conjure Poison Field

dun gall sha

Sorcerer, Druid · Level 14 · Mana 200 · Cooldown 2 s

Turns one blank rune into a Poison Field Rune (3 charges). One poison field (2 min). Use: magic level 0. Aim: self. Group: conjure. Effect kind: conjure.

Haste

ith quel

Knight, Paladin, Sorcerer, Druid · Level 14 · Mana 60 · Cooldown 2 s

Run 30% faster for 30 seconds. Aim: self. Group: support. Effect kind: haste, ms=30000, percent=30.

Magic Shield

ith ward

Sorcerer, Druid · Level 14 · Mana 25 · Cooldown 20 s

Reduces all damage you take by 40% for 20 seconds. Aim: self. Group: support. Effect kind: magicShield, ms=20000.

Conjure Antidote

dun ves gall

Druid · Level 15 · Mana 200 · Cooldown 2 s

Turns one blank rune into a Antidote Rune (1 charges). Cures poison. Use: magic level 0. Aim: self. Group: conjure. Effect kind: conjure.

Conjure Fire Field

dun ash sha

Sorcerer, Druid · Level 15 · Mana 240 · Cooldown 2 s

Turns one blank rune into a Fire Field Rune (3 charges). One fire field (2 min, then smoulders). Use: magic level 1. Aim: self. Group: conjure. Effect kind: conjure.

Conjure Intense Healing

dun wyn ul

Druid · Level 15 · Mana 240 · Cooldown 2 s

Turns one blank rune into a Intense Healing Rune (1 charges). Heals a player, F(70,30). Use: magic level 1. Aim: self. Group: conjure. Effect kind: conjure.

Conjure Light Magic Missile

dun ord

Paladin, Sorcerer, Druid · Level 15 · Mana 120 · Cooldown 2 s

Turns one blank rune into a Light Magic Missile Rune (5 charges). Energy missile, F(15,5). Use: magic level 0. Aim: self. Group: conjure. Effect kind: conjure.

Ice Strike

kar rim

Sorcerer, Druid · Level 15 · Mana 20 · Cooldown 2 s

Ice on your target (or the tile in front of you), F(45,10). Element: ice. Offensive. Aim: self. Group: attack. Damage, target=target, range=4.

Whirlwind Strike

vor stal

Knight · Level 15 · Mana 40 · Cooldown 6 s

Hits every creature around you with your weapon. Element: physical. Offensive. Aim: self. Group: attack. Damage, target=area, shape=square, radius=1.

Brutal Strike

kar stal ul

Knight · Level 16 · Mana 30 · Cooldown 6 s

A heavy weapon blow on the tile you face. Element: physical. Offensive. Aim: self. Group: attack. Damage, target=front.

Curse

noth vesh

Druid · Level 16 · Mana 30 · Cooldown 2 s

Death damage over 90 s on your target (6 down to 1, every 3 s). Element: death. Offensive. Aim: self. Group: attack. Effect kind: condition, range=5, target=target, condition=ddot.

Holy Brand

noth aur

Paladin · Level 16 · Mana 30 · Cooldown 2 s

Holy damage over 90 s on your target (6 down to 1, every 3 s). Element: holy. Offensive. Aim: self. Group: attack. Effect kind: condition, range=5, target=target, condition=hdot.

Ignite

noth ash

Sorcerer · Level 16 · Mana 30 · Cooldown 2 s

Fire damage over 90 s on your target (6 down to 1, every 3 s). Element: fire. Offensive. Aim: self. Group: attack. Effect kind: condition, range=5, target=target, condition=fdot.

Inflict Wound

noth stal

Knight · Level 16 · Mana 30 · Cooldown 2 s

Makes your target bleed for 90 s (6 down to 1, every 3 s). Element: physical. Offensive. Aim: self. Group: attack. Effect kind: condition, range=5, target=target, condition=bleed.

Conjure Bolts

mak fen stal

Paladin · Level 17 · Mana 140 · Cooldown 3 s

Conjures 5 bolts. Aim: self. Group: conjure. Gives 5× bolt.

Conjure Destroy Field

dun nul sha

Knight, Paladin, Sorcerer, Druid · Level 17 · Mana 120 · Cooldown 2 s

Turns one blank rune into a Destroy Field Rune (3 charges). Removes fields from one tile (range 4). Use: magic level 3. Aim: self. Group: conjure. Effect kind: conjure.

Conjure Fireball

dun ash tor

Sorcerer, Druid · Level 17 · Mana 160 · Cooldown 2 s

Turns one blank rune into a Fireball Rune (3 charges). Fire ball (radius 2), F(20,5). Use: magic level 4. Aim: self. Group: conjure. Effect kind: conjure.

Charge

ith quel stal

Knight · Level 18 · Mana 60 · Cooldown 3 min

A burst of speed: run 90% faster for 3.5 seconds. Aim: self. Group: support. Effect kind: haste, ms=3500, percent=90.

Conjure Energy Bolt

dun zel

Sorcerer · Level 18 · Mana 300 · Cooldown 2 s

Turns one blank rune into a Energy Bolt Rune (3 charges). Energy missile, F(35,10). Use: magic level 4. Aim: self. Group: conjure. Effect kind: conjure.

Conjure Energy Field

dun zel sha

Sorcerer, Druid · Level 18 · Mana 320 · Cooldown 2 s

Turns one blank rune into a Energy Field Rune (3 charges). One energy field (2 min). Use: magic level 3. Aim: self. Group: conjure. Effect kind: conjure.

Fire Wave

vor ash

Sorcerer · Level 18 · Mana 30 · Cooldown 4 s

A cone of fire 4 tiles long in the direction you face (Ctrl+arrow to turn). Element: fire. Offensive. Aim: dir. Group: attack. Formula fields: minPerMagicLevel=1.25, minBase=4, maxPerMagicLevel=2, maxBase=12. Damage, target=area, shape=wave, radius=4, blocked=tile.

Heal Other

sel wyn ka

Druid · Level 18 · Mana 70 · Cooldown 2 s

Heals another player: cast, then click them. Aim: tile. Group: healing. Formula fields: minPerMagicLevel=3.184, minBase=20, maxPerMagicLevel=5.59, maxBase=35. Effect kind: heal, range=4, target=other.

Ice Wave

vor rim

Sorcerer · Level 18 · Mana 30 · Cooldown 4 s

A cone of frost in the direction you face. Element: ice. Offensive. Aim: dir. Group: attack. Formula fields: minPerMagicLevel=0.81, minBase=4, maxPerMagicLevel=2, maxBase=12. Damage, target=area, shape=wave, radius=4, blocked=stop.

Swift Foot

ith quel aur

Paladin · Level 18 · Mana 60 · Cooldown 3 min

Run 50% faster for 10 seconds. Aim: self. Group: support. Effect kind: haste, ms=10000, percent=50.

Challenge

gor

Knight · Level 20 · Mana 30 · Cooldown 2 s

Every creature next to you attacks you for 6 seconds. Aim: self. Group: support. Effect kind: challenge.

Chivalrous Challenge

gor ul

Knight · Level 20 · Mana 40 · Cooldown 2 s

Your target (or the nearest creature, up to 4 tiles, in sight) attacks you for 6 seconds. Aim: self. Group: support. Effect kind: taunt.

Conjure Boulder

dun dor

Druid · Level 20 · Mana 200 · Cooldown 2 s

Turns one blank rune into a Boulder Rune (3 charges). Hurls a boulder: level x0.9 - x1.3 physical (no ML needed). Use: magic level 0. Aim: self. Group: conjure. Effect kind: conjure.

Conjure Ice Shard

dun rim

Druid · Level 20 · Mana 200 · Cooldown 2 s

Turns one blank rune into a Ice Shard Rune (4 charges). Ice missile, F(35,10). Use: magic level 3. Aim: self. Group: conjure. Effect kind: conjure.

Fierce Berserk Promotion

vor stal ul

Knight · Level 20 · Mana 90 · Cooldown 6 s

Promotion: hits everything next to you hard. Element: physical. Offensive. Aim: self. Group: attack. Damage, target=area, shape=nova, radius=1, blocked=skip.

Healing Grove Promotion

sel wyn ul ka

Druid · Level 20 · Mana 160 · Cooldown 90 s

Promotion: heals a friendly player you aim at and grows a healing grove around them. Aim: tile. Group: healing. Effect kind: heal, range=7, target=friend. Effect kind: field, item=grove_field, shape=square, radius=1, target=friend.

Inferno Bloom Promotion

vor ash ulra

Sorcerer · Level 20 · Mana 300 · Cooldown 40 s

Promotion: a ring of fire around you, F(90,30). Element: fire. Offensive. Aim: self. Group: attack. Damage, target=area, shape=nova, radius=4, blocked=skip.

Strong Haste

ith quel ul

Sorcerer, Druid · Level 20 · Mana 100 · Cooldown 2 s

Run 70% faster for 20 seconds. Aim: self. Group: support. Effect kind: haste, ms=20000, percent=70.

Sunburst Promotion

vor aur tor

Paladin · Level 20 · Mana 160 · Cooldown 4 s

Promotion: holy fire on everything within 3 tiles. Element: holy. Offensive. Aim: self. Group: attack. Damage, target=area, shape=nova, radius=3, blocked=skip.

Ultimate Healing

sel wyn ulra

Druid · Level 20 · Mana 160 · Cooldown 1 s

Heals you greatly. Aim: self. Group: healing. Formula fields: minPerMagicLevel=7.22, minBase=44, maxPerMagicLevel=12.79, maxBase=79. Effect kind: heal, target=self.

Conjure Envenom

dun gall noth

Druid · Level 21 · Mana 400 · Cooldown 2 s

Turns one blank rune into a Envenom Rune (3 charges). Poisons the target heavily. Use: magic level 4. Aim: self. Group: conjure. Effect kind: conjure.

Conjure Great Fireball

dun ash tor ul

Sorcerer, Druid · Level 23 · Mana 480 · Cooldown 2 s

Turns one blank rune into a Great Fireball Rune (2 charges). Great fire ball (radius 3), F(50,15). Use: magic level 4. Aim: self. Group: conjure. Effect kind: conjure.

Energy Beam

vor zel lin

Sorcerer · Level 23 · Mana 50 · Cooldown 6 s

A 5-tile line of energy in the direction you face. Element: energy. Offensive. Aim: dir. Group: attack. Formula fields: minPerMagicLevel=2.5, minBase=0, maxPerMagicLevel=4, maxBase=0. Damage, target=area, shape=beam, radius=5, blocked=stop.

Ethereal Spear

kar aur

Paladin · Level 23 · Mana 25 · Cooldown 2 s

Throws a spear of light at the creature you target (distance skill). Element: holy. Offensive. Aim: self. Group: attack. Damage, target=current, range=5.

Conjure Ultimate Healing

dun wyn ulra

Druid · Level 24 · Mana 400 · Cooldown 2 s

Turns one blank rune into a Ultimate Healing Rune (1 charges). Heals a player, F(250,0). Use: magic level 4. Aim: self. Group: conjure. Effect kind: conjure.

Conjure Heavy Magic Missile

dun ord ul

Paladin, Sorcerer, Druid · Level 25 · Mana 280 · Cooldown 2 s

Turns one blank rune into a Heavy Magic Missile Rune (5 charges). Energy missile, F(30,10). Use: magic level 3. Aim: self. Group: conjure. Effect kind: conjure.

Conjure Poison Bomb

dun gall sha tor

Druid · Level 25 · Mana 520 · Cooldown 2 s

Turns one blank rune into a Poison Bomb Rune (2 charges). 3x3 poison fields. Use: magic level 4. Aim: self. Group: conjure. Effect kind: conjure.

Summon Creature

tal vyr

Druid · Level 25 · Mana 0 · Cooldown 2 s

Summon a creature that follows and fights for you (max 2). Mana depends on the creature. Aim: self. Group: summon. Effect kind: summon.

Ultimate Light

ith glim ulra

Sorcerer, Druid · Level 26 · Mana 140 · Cooldown 2 s

A very bright light around you (33 minutes). Aim: self. Group: support. Effect kind: light, radius=10, ms=1980000.

Conjure Fire Bomb

dun ash sha tor

Sorcerer, Druid · Level 27 · Mana 600 · Cooldown 2 s

Turns one blank rune into a Fire Bomb Rune (2 charges). 3x3 fire fields. Use: magic level 5. Aim: self. Group: conjure. Effect kind: conjure.

Conjure Holy Missile

dun aur

Paladin · Level 27 · Mana 300 · Cooldown 2 s

Turns one blank rune into a Holy Missile Rune (5 charges). Holy missile that scales with distance skill. Use: magic level 2. Aim: self. Group: conjure. Effect kind: conjure.

Conjure Soulfire

dun ash noth

Sorcerer, Druid · Level 27 · Mana 600 · Cooldown 2 s

Turns one blank rune into a Soulfire Rune (2 charges). Sets the target burning: 3x10 then 10x5 damage. Use: magic level 7. Aim: self. Group: conjure. Effect kind: conjure.

Tree Wall

rath wyn

Druid · Level 27 · Mana 220 · Cooldown 2 s

Grows a blocking tree on the tile in front of you for 45 seconds. Aim: self. Group: support. Effect kind: field, item=tree_wall, target=front.

Conjure Thunderstorm

dun zel tor

Sorcerer · Level 28 · Mana 520 · Cooldown 2 s

Turns one blank rune into a Thunderstorm Rune (3 charges). Energy storm (radius 2), F(35,10). Use: magic level 5. Aim: self. Group: conjure. Effect kind: conjure.

Conjure Poison Wall

dun gall brin

Sorcerer, Druid · Level 29 · Mana 640 · Cooldown 2 s

Turns one blank rune into a Poison Wall Rune (4 charges). A 5-tile wall of poison across your line of throw. Use: magic level 5. Aim: self. Group: conjure. Effect kind: conjure.

Great Energy Beam

vor zel lin ul

Sorcerer · Level 29 · Mana 200 · Cooldown 6 s

An 8-tile beam of energy in the direction you face, F(120,80). Element: energy. Offensive. Aim: dir. Group: attack. Damage, target=area, shape=beam, radius=8, blocked=skip.

Conjure Acid Bomb

dun gall dor tor

Druid · Level 30 · Mana 650 · Cooldown 2 s

Turns one blank rune into a Acid Bomb Rune (2 charges). 3x3 poison fields plus an earth burst, F(25,10). Use: magic level 6. Aim: self. Group: conjure. Effect kind: conjure.

Conjure Healing Grove

dun wyn sha

Druid · Level 30 · Mana 600 · Cooldown 2 s

Turns one blank rune into a Healing Grove Rune (2 charges). 3x3 grove for 10 s that heals players on it every 2 s. Use: magic level 6. Aim: self. Group: conjure. Effect kind: conjure.

Eagle Eye

ith dal

Paladin · Level 30 · Mana 200 · Cooldown 30 min

No longer widens your view: everybody sees the same distance since 9.2.12. 30 minute cooldown. Aim: self. Group: support. Effect kind: eagleEye, ms=300000.

Conjure Explosion

dun ord tor

Sorcerer, Druid · Level 31 · Mana 720 · Cooldown 2 s

Turns one blank rune into a Explosion Rune (3 charges). Physical blast in a cross, F(60,40). Use: magic level 6. Aim: self. Group: conjure. Effect kind: conjure.

Conjure Magic Wall

dun dor brin

Sorcerer · Level 32 · Mana 750 · Cooldown 2 s

Turns one blank rune into a Magic Wall Rune (3 charges). A magic wall for 20 s that blocks walking and missiles. Mages only. Use: magic level 9. Aim: self. Group: conjure. Effect kind: conjure.

Conjure Fire Wall

dun ash brin

Sorcerer, Druid · Level 33 · Mana 780 · Cooldown 2 s

Turns one blank rune into a Fire Wall Rune (4 charges). A 5-tile wall of fire across your line of throw. Use: magic level 6. Aim: self. Group: conjure. Effect kind: conjure.

Mass Healing

sel wyn tor

Druid · Level 36 · Mana 150 · Cooldown 2 s

Heals every player around you, F(200,40). Aim: self. Group: healing. Effect kind: heal, shape=circle, radius=3, target=area.

Conjure Energy Bomb

dun zel sha tor

Sorcerer · Level 37 · Mana 880 · Cooldown 2 s

Turns one blank rune into a Energy Bomb Rune (2 charges). 3x3 energy fields. Use: magic level 10. Aim: self. Group: conjure. Effect kind: conjure.

Energy Wave

vor zel

Sorcerer · Level 38 · Mana 250 · Cooldown 8 s

A wide wave of energy in the direction you face, F(150,50). Element: energy. Offensive. Aim: dir. Group: attack. Damage, target=area, shape=widewave, radius=5, blocked=skip.

Conjure Energy Wall

dun zel brin

Sorcerer · Level 41 · Mana 1000 · Cooldown 2 s

Turns one blank rune into a Energy Wall Rune (4 charges). A 5-tile wall of energy across your line of throw. Use: magic level 9. Aim: self. Group: conjure. Effect kind: conjure.

Conjure Gravebolt

dun vesh

Sorcerer · Level 45 · Mana 880 · Cooldown 2 s

Turns one blank rune into a Gravebolt Rune (1 charges). Death missile, F(150,20). Use: magic level 15. Aim: self. Group: conjure. Effect kind: conjure.

Ultimate Explosion

vor ord ulra

Sorcerer · Level 45 · Mana 220 · Cooldown 40 s

A huge burst of energy around you hits every monster within 3 tiles. Element: energy. Offensive. Aim: self. Group: attack. Damage, target=area, shape=diamond, radius=4, blocked=sight.