Light Healing
sel wyn
Heals you. Stronger with magic level and level. Aim: self. Group: healing. Formula fields: minPerMagicLevel=1.4, minBase=8, maxPerMagicLevel=1.795, maxBase=11. Effect kind: heal, target=self.
83 player-usable spells from the 9.2.12 data, including four promotion spells. Words, vocation, level, mana, cooldown, and effect are listed when the data has them.
sel wyn
Heals you. Stronger with magic level and level. Aim: self. Group: healing. Formula fields: minPerMagicLevel=1.4, minBase=8, maxPerMagicLevel=1.795, maxBase=11. Effect kind: heal, target=self.
kar zel
Hits the single tile in front of you with energy. Element: energy. Offensive. Aim: self. Group: attack. Formula fields: minPerMagicLevel=1.403, minBase=8, maxPerMagicLevel=2.203, maxBase=13. Damage, target=front.
dun ves gall ul
Turns a blank rune into Antidote Rune (3 charges). Aim: self. Group: conjure. Effect kind: conjure.
dun glim
Turns one blank rune into a Light Rune (3 charges). Lights your way for 10 minutes. Use: magic level 0. Aim: self. Group: conjure. Effect kind: conjure.
ith glim
A small light around you (6 minutes). Aim: self. Group: support. Effect kind: light, radius=6, ms=370000.
sel stal
A warrior's battle heal. Aim: self. Group: healing. Effect kind: heal, target=self.
dun wyn
Turns one blank rune into a Light Healing Rune (3 charges). Heals a player, F(20,10). Use: magic level 0. Aim: self. Group: conjure. Effect kind: conjure.
sel wyn ul
Heals you a lot. Aim: self. Group: healing. Formula fields: minPerMagicLevel=3.184, minBase=20, maxPerMagicLevel=5.59, maxBase=35. Effect kind: heal, target=self.
hal dor
Pulls you up a rope spot you stand next to. Aim: self. Group: support. Effect kind: rope.
mak fen
Conjures 15 arrows. Aim: self. Group: conjure. Gives 15× arrow.
dun wyn sel
Turns a blank rune into Intense Healing Rune (2 charges). Aim: self. Group: conjure. Effect kind: conjure.
mak bram
Conjures a meal. Aim: self. Group: conjure. Effect kind: give, count=2.
ves gall
Removes poison. Aim: self. Group: healing. Effect kind: cure.
kar ord
A physical blow on your target (or the tile in front of you), F(45,10). Druids only. Element: physical. Offensive. Aim: self. Group: attack. Damage, target=target, range=4.
sel aur
A paladin's prayer that heals wounds. Aim: self. Group: healing. Effect kind: heal, target=self.
kar ash
Fire on your target (or the tile in front of you), F(45,10). Element: fire. Offensive. Aim: self. Group: attack. Damage, target=target, range=4.
hal nor
Float down one floor onto the tile in front of you. Aim: self. Group: support. Effect kind: levitate.
hal eir
Float up one floor onto the tile in front of you. Aim: self. Group: support. Effect kind: levitate.
ith glim ul
A bright light around you (11 minutes). Aim: self. Group: support. Effect kind: light, radius=8, ms=695000.
kar dor
Earth on your target (or the tile in front of you), F(45,10). Element: earth. Offensive. Aim: self. Group: attack. Damage, target=target, range=4.
dun ash
Turns one blank rune into a Fire Bolt Rune (3 charges). Fire missile, F(25,8). Use: magic level 3. Aim: self. Group: conjure. Effect kind: conjure.
dun gall sha
Turns one blank rune into a Poison Field Rune (3 charges). One poison field (2 min). Use: magic level 0. Aim: self. Group: conjure. Effect kind: conjure.
ith quel
Run 30% faster for 30 seconds. Aim: self. Group: support. Effect kind: haste, ms=30000, percent=30.
ith ward
Reduces all damage you take by 40% for 20 seconds. Aim: self. Group: support. Effect kind: magicShield, ms=20000.
dun ves gall
Turns one blank rune into a Antidote Rune (1 charges). Cures poison. Use: magic level 0. Aim: self. Group: conjure. Effect kind: conjure.
dun ash sha
Turns one blank rune into a Fire Field Rune (3 charges). One fire field (2 min, then smoulders). Use: magic level 1. Aim: self. Group: conjure. Effect kind: conjure.
dun wyn ul
Turns one blank rune into a Intense Healing Rune (1 charges). Heals a player, F(70,30). Use: magic level 1. Aim: self. Group: conjure. Effect kind: conjure.
dun ord
Turns one blank rune into a Light Magic Missile Rune (5 charges). Energy missile, F(15,5). Use: magic level 0. Aim: self. Group: conjure. Effect kind: conjure.
kar rim
Ice on your target (or the tile in front of you), F(45,10). Element: ice. Offensive. Aim: self. Group: attack. Damage, target=target, range=4.
vor stal
Hits every creature around you with your weapon. Element: physical. Offensive. Aim: self. Group: attack. Damage, target=area, shape=square, radius=1.
kar stal ul
A heavy weapon blow on the tile you face. Element: physical. Offensive. Aim: self. Group: attack. Damage, target=front.
noth vesh
Death damage over 90 s on your target (6 down to 1, every 3 s). Element: death. Offensive. Aim: self. Group: attack. Effect kind: condition, range=5, target=target, condition=ddot.
noth aur
Holy damage over 90 s on your target (6 down to 1, every 3 s). Element: holy. Offensive. Aim: self. Group: attack. Effect kind: condition, range=5, target=target, condition=hdot.
noth ash
Fire damage over 90 s on your target (6 down to 1, every 3 s). Element: fire. Offensive. Aim: self. Group: attack. Effect kind: condition, range=5, target=target, condition=fdot.
noth stal
Makes your target bleed for 90 s (6 down to 1, every 3 s). Element: physical. Offensive. Aim: self. Group: attack. Effect kind: condition, range=5, target=target, condition=bleed.
mak fen stal
Conjures 5 bolts. Aim: self. Group: conjure. Gives 5× bolt.
dun nul sha
Turns one blank rune into a Destroy Field Rune (3 charges). Removes fields from one tile (range 4). Use: magic level 3. Aim: self. Group: conjure. Effect kind: conjure.
dun ash tor
Turns one blank rune into a Fireball Rune (3 charges). Fire ball (radius 2), F(20,5). Use: magic level 4. Aim: self. Group: conjure. Effect kind: conjure.
ith quel stal
A burst of speed: run 90% faster for 3.5 seconds. Aim: self. Group: support. Effect kind: haste, ms=3500, percent=90.
dun zel
Turns one blank rune into a Energy Bolt Rune (3 charges). Energy missile, F(35,10). Use: magic level 4. Aim: self. Group: conjure. Effect kind: conjure.
dun zel sha
Turns one blank rune into a Energy Field Rune (3 charges). One energy field (2 min). Use: magic level 3. Aim: self. Group: conjure. Effect kind: conjure.
vor ash
A cone of fire 4 tiles long in the direction you face (Ctrl+arrow to turn). Element: fire. Offensive. Aim: dir. Group: attack. Formula fields: minPerMagicLevel=1.25, minBase=4, maxPerMagicLevel=2, maxBase=12. Damage, target=area, shape=wave, radius=4, blocked=tile.
sel wyn ka
Heals another player: cast, then click them. Aim: tile. Group: healing. Formula fields: minPerMagicLevel=3.184, minBase=20, maxPerMagicLevel=5.59, maxBase=35. Effect kind: heal, range=4, target=other.
vor rim
A cone of frost in the direction you face. Element: ice. Offensive. Aim: dir. Group: attack. Formula fields: minPerMagicLevel=0.81, minBase=4, maxPerMagicLevel=2, maxBase=12. Damage, target=area, shape=wave, radius=4, blocked=stop.
ith quel aur
Run 50% faster for 10 seconds. Aim: self. Group: support. Effect kind: haste, ms=10000, percent=50.
gor
Every creature next to you attacks you for 6 seconds. Aim: self. Group: support. Effect kind: challenge.
gor ul
Your target (or the nearest creature, up to 4 tiles, in sight) attacks you for 6 seconds. Aim: self. Group: support. Effect kind: taunt.
dun dor
Turns one blank rune into a Boulder Rune (3 charges). Hurls a boulder: level x0.9 - x1.3 physical (no ML needed). Use: magic level 0. Aim: self. Group: conjure. Effect kind: conjure.
dun rim
Turns one blank rune into a Ice Shard Rune (4 charges). Ice missile, F(35,10). Use: magic level 3. Aim: self. Group: conjure. Effect kind: conjure.
vor stal ul
Promotion: hits everything next to you hard. Element: physical. Offensive. Aim: self. Group: attack. Damage, target=area, shape=nova, radius=1, blocked=skip.
sel wyn ul ka
Promotion: heals a friendly player you aim at and grows a healing grove around them. Aim: tile. Group: healing. Effect kind: heal, range=7, target=friend. Effect kind: field, item=grove_field, shape=square, radius=1, target=friend.
vor ash ulra
Promotion: a ring of fire around you, F(90,30). Element: fire. Offensive. Aim: self. Group: attack. Damage, target=area, shape=nova, radius=4, blocked=skip.
ith quel ul
Run 70% faster for 20 seconds. Aim: self. Group: support. Effect kind: haste, ms=20000, percent=70.
vor aur tor
Promotion: holy fire on everything within 3 tiles. Element: holy. Offensive. Aim: self. Group: attack. Damage, target=area, shape=nova, radius=3, blocked=skip.
sel wyn ulra
Heals you greatly. Aim: self. Group: healing. Formula fields: minPerMagicLevel=7.22, minBase=44, maxPerMagicLevel=12.79, maxBase=79. Effect kind: heal, target=self.
dun gall noth
Turns one blank rune into a Envenom Rune (3 charges). Poisons the target heavily. Use: magic level 4. Aim: self. Group: conjure. Effect kind: conjure.
dun ash tor ul
Turns one blank rune into a Great Fireball Rune (2 charges). Great fire ball (radius 3), F(50,15). Use: magic level 4. Aim: self. Group: conjure. Effect kind: conjure.
vor zel lin
A 5-tile line of energy in the direction you face. Element: energy. Offensive. Aim: dir. Group: attack. Formula fields: minPerMagicLevel=2.5, minBase=0, maxPerMagicLevel=4, maxBase=0. Damage, target=area, shape=beam, radius=5, blocked=stop.
kar aur
Throws a spear of light at the creature you target (distance skill). Element: holy. Offensive. Aim: self. Group: attack. Damage, target=current, range=5.
dun wyn ulra
Turns one blank rune into a Ultimate Healing Rune (1 charges). Heals a player, F(250,0). Use: magic level 4. Aim: self. Group: conjure. Effect kind: conjure.
dun ord ul
Turns one blank rune into a Heavy Magic Missile Rune (5 charges). Energy missile, F(30,10). Use: magic level 3. Aim: self. Group: conjure. Effect kind: conjure.
dun gall sha tor
Turns one blank rune into a Poison Bomb Rune (2 charges). 3x3 poison fields. Use: magic level 4. Aim: self. Group: conjure. Effect kind: conjure.
tal vyr
Summon a creature that follows and fights for you (max 2). Mana depends on the creature. Aim: self. Group: summon. Effect kind: summon.
ith glim ulra
A very bright light around you (33 minutes). Aim: self. Group: support. Effect kind: light, radius=10, ms=1980000.
dun ash sha tor
Turns one blank rune into a Fire Bomb Rune (2 charges). 3x3 fire fields. Use: magic level 5. Aim: self. Group: conjure. Effect kind: conjure.
dun aur
Turns one blank rune into a Holy Missile Rune (5 charges). Holy missile that scales with distance skill. Use: magic level 2. Aim: self. Group: conjure. Effect kind: conjure.
dun ash noth
Turns one blank rune into a Soulfire Rune (2 charges). Sets the target burning: 3x10 then 10x5 damage. Use: magic level 7. Aim: self. Group: conjure. Effect kind: conjure.
rath wyn
Grows a blocking tree on the tile in front of you for 45 seconds. Aim: self. Group: support. Effect kind: field, item=tree_wall, target=front.
dun zel tor
Turns one blank rune into a Thunderstorm Rune (3 charges). Energy storm (radius 2), F(35,10). Use: magic level 5. Aim: self. Group: conjure. Effect kind: conjure.
dun gall brin
Turns one blank rune into a Poison Wall Rune (4 charges). A 5-tile wall of poison across your line of throw. Use: magic level 5. Aim: self. Group: conjure. Effect kind: conjure.
vor zel lin ul
An 8-tile beam of energy in the direction you face, F(120,80). Element: energy. Offensive. Aim: dir. Group: attack. Damage, target=area, shape=beam, radius=8, blocked=skip.
dun gall dor tor
Turns one blank rune into a Acid Bomb Rune (2 charges). 3x3 poison fields plus an earth burst, F(25,10). Use: magic level 6. Aim: self. Group: conjure. Effect kind: conjure.
dun wyn sha
Turns one blank rune into a Healing Grove Rune (2 charges). 3x3 grove for 10 s that heals players on it every 2 s. Use: magic level 6. Aim: self. Group: conjure. Effect kind: conjure.
ith dal
No longer widens your view: everybody sees the same distance since 9.2.12. 30 minute cooldown. Aim: self. Group: support. Effect kind: eagleEye, ms=300000.
dun ord tor
Turns one blank rune into a Explosion Rune (3 charges). Physical blast in a cross, F(60,40). Use: magic level 6. Aim: self. Group: conjure. Effect kind: conjure.
dun dor brin
Turns one blank rune into a Magic Wall Rune (3 charges). A magic wall for 20 s that blocks walking and missiles. Mages only. Use: magic level 9. Aim: self. Group: conjure. Effect kind: conjure.
dun ash brin
Turns one blank rune into a Fire Wall Rune (4 charges). A 5-tile wall of fire across your line of throw. Use: magic level 6. Aim: self. Group: conjure. Effect kind: conjure.
sel wyn tor
Heals every player around you, F(200,40). Aim: self. Group: healing. Effect kind: heal, shape=circle, radius=3, target=area.
dun zel sha tor
Turns one blank rune into a Energy Bomb Rune (2 charges). 3x3 energy fields. Use: magic level 10. Aim: self. Group: conjure. Effect kind: conjure.
vor zel
A wide wave of energy in the direction you face, F(150,50). Element: energy. Offensive. Aim: dir. Group: attack. Damage, target=area, shape=widewave, radius=5, blocked=skip.
dun zel brin
Turns one blank rune into a Energy Wall Rune (4 charges). A 5-tile wall of energy across your line of throw. Use: magic level 9. Aim: self. Group: conjure. Effect kind: conjure.
dun vesh
Turns one blank rune into a Gravebolt Rune (1 charges). Death missile, F(150,20). Use: magic level 15. Aim: self. Group: conjure. Effect kind: conjure.
vor ord ulra
A huge burst of energy around you hits every monster within 3 tiles. Element: energy. Offensive. Aim: self. Group: attack. Damage, target=area, shape=diamond, radius=4, blocked=sight.
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